3D Art

 My the beginning part of my level I made (UDK, Maya, ZBrush)

One of the trigger events in my level in UDK

Greymon-Maya

Low res game cage

He was very quite different but fun to model

I will rework his texture at some point

Other than that he is a great base model

Pikachu-Maya

Final turn in 

Texture needs a bit more work

But he is till cute and very much Pikachu

Tonk- Zbush, Maya and Photoshop
 this is what I turned in. 

This is a low res cage this is almost 8,000 tris

 The high res is well over 5 million
 I created a normal map form the high res and put it on the low to give it more detail with out all the polycount
Diffuse done in Photoshop

Along with the spec as well

Look at those feet :3

(WIP)Who's that Pokemon-maya


(WIP) It's Pikachu-Maya


(WIP) He still has to be textured and UV's are basically done
(WIP) He's quite fun and easy to work on actually

(WIP) Just have to bump his cuteness fact up some more-Maya

(WIP-side Zbrush) He is going to look so good when im done.

(WIP-fontZbrush) This is what I turned in for my class. Its not done by any means but the scar came out nice looking.

(WIP-front ZBrush) He was quite fun to sculpt but by teacher had some things he wanted me to change. So I am going to end up making two sculpts ^_^ This is one

 (WIP-side Zbrush) My Concept for my class sculpt early stages we where told to make it only in Zbrush. No Maya base mesh or noting. Th head was a sphere and the teeth where zspheres along with the horns.

Most Recent model for individual level WIP (2011) - Maya, Zbursh

Zbush model that will be placed in my map to breath fire out. I made a block out in Maya
Bust model of myself (side) (2010)- Zbrush, Maya

I know my ears are really not that small but it was a fun project. I think I did well for not being a character artist. 
Bust model of myself (persp view) (2010)- Zbrush, Maya

Every time I brought in into Maya to check my reference it would fit. I have a lot of hair so my reference was a bit fussy but it still fit, I passed lol 
3D room -Maya, Photoshop (2010)

This was two final projects into one. I modeled everything in this scene, there is actually more int but I choose this camera angle. Then all the shading and lighting was for another final project, materials and all. 
Old Raytracing project-Maya (2010)

This was the one project that make really say WOW. I didn't do the modeling but I did the material in Maya with Mia Material X. I was so proud of this one.